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Medal of Honor Downloads > Mods > Weapon:
Acme's Japanese weapons pack (1.00)
Filename: acmes_japanese_weapons.zip


Size:
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Developer:
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Date Added:
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Type / Category:
10.97 MB
1.00
acme313
1662
01-15-2009
patch 1.11
Mods > Weapon


Average User Rating: 8.5
Number of Votes: 22
Related Files:
Latest 5 Mods > Weapon:
- Sakhal's realistic shoot model v3 (3)
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5 Other Files by acme313:
- Acme's MoHPA Colt 45 (1.00)
- Acme's MoH:Airborne G-43 Sound (1.00)
- Acme's MoHPA Hud (1.00)
- Acme's MoHPA Mod (1.00)
- Acme's MoHPA Sniper's (1.11)

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Acme's Japanese weapons pack (1.00) - File Description  


Description:
ACME'S Japanese weapons pack.
Included in this package:
-type99 of MOHPA
-type99 rifle of MOHPA.
-type99 scoped rifle of MOHPA(replace the kar98 scoped).
-type100 smg
-semi automatic shotgun of MOHPA
-Nambu pistol (Japanese replace gun to p38).
-custom compass (of the screens)



Acme's Japanese weapons pack (1.00) - Screenshots  
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Acme's Japanese weapons pack (1.00) - File Download Options  

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Acme's Japanese weapons pack (1.00) - Readme  
Readme File:
ACME'S Japanese weapons pack.
Included in this package:
-type99 of MOHPA
-type99 rifle of MOHPA.
-type99 scoped rifle of MOHPA(replace the kar98 scoped).
-type100 smg
-semi automatic shotgun of MOHPA
-Nambu pistol (Japanese replace gun to p38).
-custom compass (of the screens)
________
installation.
________

copy the file zuserjapweapons folder in the main directory of the game.

to install the compass copy zusercustoncompass in the main directory of the game.
________

"Now the focus game and have fun":)

note: the weapons outside the extracted mohaa mohpa mod.


Acme's Japanese weapons pack (1.00) - User Comments  
The following comments are owned by the user that posted them. Medal of Honor Files is not responsible for their content.

Total comments: 16 | Last comment: 05-17-2011 at 15:36

 #1 - 01-15-2009 at 15:28
211476
Joined: November 24th, 2007
Posts: 203
great Rock, but what happened to the the arms?

 #2 - 01-15-2009 at 19:01
Samboring
From: (Boston)
Joined: August 27th, 2007
Posts: 214
I reinstalled MOH for it, great work!

 #3 - 01-16-2009 at 07:47
Killer299
From: (Kamino, Cloning grounds)
Joined: September 15th, 2007
Posts: 255
Will not work help me imconfusedccom no axis mod ethierCryResistance is Futile!

 #4 - 01-16-2009 at 09:03
Fahnen
From: (bucharest)
Joined: February 1st, 2007
Posts: 142
GREAT!ty for the weapons! the remplacement of mp 40 ist so sweet!big grinTwo Thumbs Up!

 #5 - 01-16-2009 at 10:46
Samboring
From: (Boston)
Joined: August 27th, 2007
Posts: 214
#5, who the h cares? The "creative geniuses" who made those mods were just converting EA work.

Cool down. You think this is some patent contest? Are you Microsoft and is everyone else Apple? Ridiculous

 #6 - 01-18-2009 at 09:44
Eddman162
Joined: June 1st, 2006
Posts: 534
Cool. Voiceovers, weapons, now all we need is skins (Yes, I know we have Japanese skins but I'm looking more for the MOHstick out tongueA type)

 #7 - WTF MOMENT - 01-23-2009 at 16:51
stkiller
From: (california)
Joined: April 17th, 2007
Posts: 244
double post my bad but...


WTF all my weapons are colored yellow with flashing hints of grey (3 weapons of PA allied BAR M1 and Thompson) are doing same all at once LOL.

 #8 - 01-23-2009 at 19:46
PKM
From: (Philadelphia)
Joined: June 25th, 2005
Posts: 1029
Quote:
WTF all my weapons are colored yellow with flashing hints of grey (3 weapons of PA allied BAR M1 and Thompson) are doing same all at once LOL.

take the mod out and see if it still does it . this happens when a script is ''interrupted'', incorrectly pointing to a texture or just written badly . basically the engine is confused as to what the script is pointing at .

if you take the mod out and alls fine but put the mod back in and get the flashing yellow/white on the model, simply remove/delete the mod .

 #9 - 01-27-2009 at 16:01
BBC_Magna_Carta
From:
Joined: November 1st, 2004
Posts: 255
These look good in the screenshots but I haven't tried them in game.

They would be better imho if you changed the ingame weapon name display to the proper weapon names, such as 'Nambu SMG' etc.

To do this you modify the Hud_ammo.urc. of the weapon.

Here's an extract from my skinning emporium file (located here: http://medalofhonor.filefront.com/file/Magna_Cartas_Skinning_Emporium;91492)


""ui/hud_ammo_bar.urc

The file is left untouched except for the bottom part which reads: //================================================== // Weapon Name Display resource Label {
name "weaponname"
title "Magna Assault Rifle"
//rect 0 95 200 22 rect 0 207 200 22
fgcolor 0.70 0.60 0.05 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
textalign right font facfont-20 } end.

The line 'title "Magna Assault Rifle" was added and the line in the file '//itemstat 1 // equipped weapon' was deleted.
If you do not delete this line then the urc will always display the common name for the stock weapon.""

I hope this is useful. If you need any help please let me know.

 #10 - 01-27-2009 at 16:18
BBC_Magna_Carta
From:
Joined: November 1st, 2004
Posts: 255
Uuumm. I've just viewed the weapons in game and it makes the arms bare sleeved (for both sides) and the right hand a bit big when reloading.
Probably caused by the player base file. But also in MOHAA all the smg anims are controlled by the same file. You have quite cleverly got round that by seperating it between allied smg and axis. - It nearly works!
The reload on the smg is also a bit dodgy, as is the bullet display for the rifle but, all in all, not a bad job.
I had no problems with the textures of the weapons - and I really liked the way the smg fired (even if the reload was a bit dodgy LOL)

Good work 8/10. smile

 #11 - 01-27-2009 at 16:21
BBC_Magna_Carta
From:
Joined: November 1st, 2004
Posts: 255
Oh..........sorry, one more thing. It messes up the allies smg reload.

Same happened when I modified the Delise for use in SH (but it only messed it up in MP NOT SP) your mod messes it up in both.

 #12 - now how about the allies? - 07-21-2009 at 20:37
stkiller
From: (california)
Joined: April 17th, 2007
Posts: 244
or a mod P

 #13 - 08-15-2009 at 11:30
Turtlemonkey
From: (Lelystad)
Joined: July 25th, 2009
Posts: 272
I see no textures :X

 #14 - problem - 08-13-2010 at 11:16
aviso
From:
Joined: July 20th, 2009
Posts: 82
10/10 for this magnific mod!! but I've a problem... when I start a gameplay, I don't have grenades :S
And finally, a question: If I don't want to use the shotgun because I've the DeLise, what I've to do?

thanks for all! smile

 #15 - 04-15-2011 at 08:56
MILICIANONAVARRO1936
From:
Joined: July 17th, 2010
Posts: 12
¡Nice! Very very good modelling!!eek!

 #16 - 05-17-2011 at 15:36
aviso
From:
Joined: July 20th, 2009
Posts: 82
@ Acme: there is some way to adapt this mod to the SP and BT? it will be great, because I can only use it in the MOHAA.

Thanks!smile



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