|MP Demo Add-on: The Hunt - File Download Options
Primary Download Locations:
| || Name: |
| Worldwide Mirror by FileFront |
| || || |
|MP Demo Add-on: The Hunt - Readme |
| Readme File: |
Medal of Honor Allied Assault(tm) Objective Map - "The Hunt"
December 23, 2001
Thank you for downloading this new objective-based map for the
Medal of Honor Allied Assault Multiplayer Demo. In "The Hunt" the
Allies must find the Flak 88 cannon and destroy it. The Axis, of
course, will be guarding it closely.
Happy Holidays from EA and GameSpy!
To install "The Hunt":
1) Browse to the file you downloaded and double click it.
2) When prompted, choose the folder where you installed the Medal
of Honor Allied Assault Demo and press "OK".
3) Click "Unzip" to install the new map.
All controls are available and customizable from the "Controls"
Menu accessible from the Main Menu. Here is a breakdown of the
FUNCTION: KEY/MOUSE USED
Primary Attack: Left mouse button
Secondary Attack: Right mouse button
Move Forward: w
Move Backward: s
Strafe Left: a
Strafe Right: d
Jump/Stand Up: Space
Crouch: Left Ctrl
Turn Left: Move mouse left
Turn Right: Move mouse right
Look Up: Move mouse up
Look Down: Move mouse down
Run/Walk: Left Shift
Next Weapon: Mouse Wheel Up
Previous Weapon: Mouse Wheel Down
Holster Weapon: q
Pistol (Colt 45): 1
Rifle (Springfield): 2
SMG (Thompson): 3
MG (BAR): 4
Heavy (Panzerschreck): 6
-Destroying Flak 88 Cannon
Press and hold the "use" key at the flashing red symbol
on the side of the 88. After five seconds the charge
will be set. The Axis can disarm the charge by pressing
and holding the "use" key for five seconds.
Make sure to either walk into or center your view on and
activate the "use" key on these items when in need of
health. Health packs are rectangles with a red cross and
restore a large amount of health. They appear next to
dead bodies in multiplayer.
Three weapons use the secondary attack. Sniper Rifle zooms
and grenades are thrown a much shorter distance with
secondary attack. The handguns are pistol whipped as a
Windows XP, Windows Me, Windows 98, or Windows 95 (Windows 2000
and Windows NT are not supported)
450 MHz Intel Pentium II or 500 MHz AMD Athlon processor
128 MB RAM
8x CD-ROM/DVD-ROM drive
135 MB free hard disk space (additional space required for Windows
swap-file, DirectX 8.0 installation and GameSpy installation).
16 MB OpenGL capable video card using an Nvidia GeForce3, Nvidia
GeForce2, Nvidia GeForce 256, Nvidia Riva TNT2, Nvidia Riva TNT,
ATI Radeon, ATI Rage 128 Pro, ATI Rage 128, PowerVR3 Kyro II, or
PowerVR Kyro chipset with OpenGL and DirectX 8.0 compatible driver
DirectX 8.0 compatible sound card
700 MHz or faster Intel Pentium III or AMD Athlon processor
32 MB or greater supported OpenGL capable video card with OpenGL
and DirectX 8.0 compatible driver
GameSpy Arcade (to locate servers to play on)
The following 16MB or greater 3D accelerators are not fully
supported and do not work properly with the game:
-3Dfx Voodoo 4 and 5
No intro movies play. Various textures are corrupted.
Breakable windows are opaque until broken. Once
broken they have a corrupted texture.
-3Dfx Voodoo 3
Various textures are corrupted. Breakable windows are
opaque until broken. Once broken they have a corrupted
texture. Transparent red bomb placements are invisible.
-3Dfx Voodoo Banshee cards
-Matrox G400 and G450
Frame rate is often below 10 frames per second even at
the lowest video settings. Level load times are longer
These older cards yield a frame rate that is often
below 10 frames per second even at the lowest video
-PowerVR NEON 250 cards:
Video Logic PowerVR Neon 250
-S3 Savage 2000 cards:
Diamond Viper II
-S3 Savage 4 cards:
Diamond Stealth III S540
Diamond Stealth III S540 Extreme
-SiS 300 cards
The following sound card isn't supported:
-Ensoniq SoundScape PNP
The following sound cards have known problems:
-Diamond Monster Sound MX 400
Requires turning off "DirectSound Acceleration" in the
driver. See the detailed explanation under
-Creative Labs Audigy
Currently hardware acceleration for this card does not
Installing GameSpy Arcade
GameSpy Arcade allows you to easily find and connect to servers
running Medal of Honor Allied Assault Multiplayer Demo games. To
install, go to the location you installed the multiplayer demo and
look inside the following folder "redistgamespy" and run the
file located within called "ArcadeInstallMOHAAD108fEA.EXE".
Simply follow the instructions that appear.
Running Demo with GameSpy Arcade
How to Play Medal of Honor Allied Assault Multiplayer Demo in
You can play Medal of Honor Allied Assault Multiplayer Demo online
through GameSpy Arcade, which comes conveniently bundled with the
demo. Once you have installed GameSpy Arcade (see section directly above if you have not done so yet) do the following:
Launch GameSpy Arcade and go to the Medal of Honor Allied Assault
Multiplayer Demo Room: Click on the GameSpy Arcade link in your
Start Menu. When the software starts, you’ll see a list of games
and more along the left-hand side. Medal of Honor Allied Assault
Multiplayer Demo Room will appear on the left under the “Demos”
heading. There’s plenty to do, but there’s time for that later:
Click on the Medal of Honor Allied Assault Multiplayer Demo button
on the left to enter the Medal of Honor Allied Assault
Multiplayer Demo room. It will appear under the DEMOS listings.
Find and Join a Medal of Honor Allied Assault Multiplayer Demo
Server: Once you’re in the Medal of Honor Allied Assault
Multiplayer Demo room you can meet or greet other players and find
servers. The top half of the application will list all of the
available servers, including the number of people playing and your
connection speed (measured by something called “ping.” The lower
your ping, the better.) Double-click on a server of your choice to
join. Medal of Honor Allied Assault Multiplayer Demo will launch
and automatically connect you to the server you selected. Let the
If you have problems using Arcade, whether installing the program,
registering it, or using it in conjunction with Medal of Honor
Allied Assault Multiplayer Demo, consult our help pages, located
at http://www.gamespyarcade.com/help/ or e-mail us by using the
form located at
Improving Gameplay Performance
Some machines will benefit from experimenting with your
video, sound and multiplayer options:
- From the Main Menu choose the "Options" menu signified
by some electronic equipment towards the left side on
the table. Then select the "Video" menu, select "Texture
Detail" and choose "LOW".
- Also from the "Video" menu uncheck the "WALL DECALS"
check box. This will prevent the game from creating
bullet marks on walls and should improve performance.
- Try reducing your video resolution to 640x480 or even
512x384 in your "Video" menu. The lower the resolution,
the easier it is for your computer to run the game.
- From the "Video" menu you can try lowering your color
depth from 32 to 16 bit.
- Video cards with less than 64MB video memory cannot set
texture detail to high and texture color depth to 32
bit simultaneously. These cards can get very poor
performance at times, so lower your texture detail
and/or lower your texture depth to 16 bit.
- From the "Advanced" menu under the "Options" menu try
turning the "SHADOWS" down to "simple" or "none".
- In Advanced Video Options you can change your View
Model. This allows one to choose how much of their own
player model is shown. NONE means player's arm and
weapon will not appear. GUN ONLY means the gun and not
the arms of Powell will appear. FULL means that you
will see both Lt. Powell's hands and the weapon he is
holding during gameplay. The less of Lt. Powell that is
showing, the faster the game should run.
- Locate the Multiplayer menu from the Main Menu and enter
it. Then click on the "Multiplayer Options" link which
is the opened locker. Then you should choose the type of
network connection you have under "NET CONNECTION". You
can also check the "FORCE MODELS" since it will improve
your performance by only allowing the models yoy have
selected in this menu to appear for the Allies and Axis.
With the box unchecked, you can see all the different
types of models others might be using but it can slow
the game down a bit.
-Safe mode can be accessed from the "Safe Mode" link in the Medal
of Honor Allied Assault section of the "Start" menu. It is
provided as a means of isolating the cause of problems you may
have with sound or video card drivers. When launching with safe
mode, you can disable 3D video accelerator support or hardware
support for sound cards in its menu. The default location on the
Start Menu is as follows:
Start->Program Files->EA GAMES->Medal of Honor Allied Assault
Multiplayer Demo-> Safe Mode.
-MOHAA requires that you have DirectX 8.0 or higher to run the game.
As this is known to resolve a number of video card and other issues.
Previous versions of DirectX are not fully supported. You can get
DirectX through Microsofts website.
-If you are using Windows XP, you must have administrator rights to
install and run Medal of Honor Allied Assault Multiplayer Demo.
If you have administrator rights, and wish to give a "limited user"
administrator rights, you can do this in "Users" section of the
Windows XP Control Panel.
Video Card Drivers
-Some video card drivers do not support OpenGL correctly. Typical
problems that may occur with these drivers include:
- Crashing on starting up
- Crashing when changing video resolutions
- Corrupted textures
- Garbage artifacts on screen
- Unexpected bright flashing on screen
- Unusually slow performance.
The solution is to go to your video card manufacturer's website
and download updated drivers for your card. It is highly
recommended that, given an option, you download and install
Microsoft-certified (WHQL) drivers.
-Video Resolution of 1600x1200
A resolution of 1600 x 1200 pixels is not fully supported and has
been found to have problems with various video cards. If the game
crashes you can run in safe mode and adjust your resolution back
to a stable and desirable setting.
-Win95 OpenGL Fix
Users of Windows 95 and Windows 95a may get a missing dll error.
The error message occurs when starting the game on either of these
operating systems stating, "Error Starting Program - A required
.DLL file, GLU32.dll, was not found." This is a result of the
OpenGL runtime libraries for Windows95 not being bundled with the
earlier versions of Windows 95. There is an OpenGL v.1.1 patch
for Windows 95 comes with the Medal of Honor Allied Assault
Multiplayer Demo. It is located in the "Win95OpenGLfix" folder and
is called "opengl95.exe". Simply run this file from the CD. Once
this OpenGL update is installed the game will run fine on
Windows 95 and Windows 95a.
Dual monitors are not supported. Disabling the secondary video
card will allow the game to run with dual monitors.
Sound Card Drivers
-Diamond Monster Sound MX 400
How to fix the MX 400 for use by Medal of Honor Allied Assault
1) Exit from Medal of Honor Allied Assault
Multiplayer Demo if you are running the game.
2) Open up the "Diamond Monster Sound" utility from
the toolbar; this is a small red and white icon
near the clock.
3) Make sure the "Enable DirectSound Acceleration"
checkbox is off.
4) Click on the "Apply And Exit" button. You should
be able to run Medal of Honor Allied Assault
Multiplayer Demo without a problem.
-The IPX Protocol is not supported, only TCP/IP is.
-Weather effects are not supported in multiplayer.
-Players can, on rare occasion, turn invisible in multiplayer.
You may see another player's model appear over a spawn point
stuck in mid-stride. That player will be able to move around and
will appear invisible to you although he may be visible to other
players. Simply disconnect and re-connect to the server to fix
-Some PC keyboards cannot recognize certain combinations of 3 or
more simultaneously pressed keys. This is an inherent problem
unrelated to Medal of Honor Allied Assault Multiplayer Demo.
Useful Web Sites
Keep your Windows installation up to date.
The official Medal of Honor Allied Assault website.
The official site of the Congressional Medal of Honor Society.
Medal Of Honor Allied Assault Credits
Tom Kudirka / President
Vince Zampella / Development Director
Jason West / Engineering Lead
Robert Field / Engineering
Carl Glave / Engineering
Earl Hammon Jr / Engineering
Mike Milliger / Engineering
Jon Olick / Engineering
Ken Turner / Engineering
Brad Allen / Art
Jeff Heath / Art
Paul Jury / Art
Radomir Kucharski / Art
Justin Thomas / Art
Michael Boon / Animation
Matt Campbell / Animation
Chance Glasco / Animation
Paul Messerly / Animation
Beyond Visual Range / Additional Animation
Todd Alderman / Level Design
Keith Bell / Level Design
Adam Bellefeuil / Level Design
Steve Fukuda / Level Design
Preston Glenn / Level Design
Jerry Keehan / Level Design
Mackey McCandlish / Level Design
Zied Rieke / Level Design
Benson Russell / Level Design
Nathan Silvers / Level Design
Adam Crist / Level Design Intern
Jennie Kudirka / Office Manager
Bryan Kuhn / IT Support
2015 Special Thanks:
The California Historical Group Airborne 101
Pacific Northwest Historical Group
Our friends at id
Everyone at Ritual
All our friends at the Ritz
Thanks to all of our wives and girlfriends for their patience
This software is based in part on the work of
the Independent JPEG Group
MOHAA uses software from zlib
For Electronic Arts:
- Tulsa Allied Expeditionary Force -
Peter Hirschmann / EA Project Lead
Adrian Jones / Technical Director
Jack Grillo / Lead Sound Designer
Charles Polanski / Assistant Producer
David Howe / Assistant Producer
Ike Macoco / Engineering
Jim Schuler / Engineering
Paul Keet / Engineering
Yuan Liu / Sound Design
- The Homefront -
Rick Giolito / Executive Producer
Stephen Townsend / Associate Producer
Amy Bennett / Localization & Project Management
Randy Kirby / Single-Player Lead Tester
Kevin Lewis / Multiplayer Lead Tester
Erik Kraber / Audio Director
Rebecca Hanck / Sound Design
Jeremy Hall / Sound Assistant
Joe Aguilar / Network Manager
Matt Hall / Art Support
Doug Muir / Engineering
- Executive Staff -
Mike Haller / General Manager
Steve Arnold / IS&T / Test Manager
Tami Bauling / Finance Manager
Steve Anderson / CTO
- EA Marketing -
- EA UK Marketing -
- EA Public Relations -
Anne Marie Stein
- International Development -
- EA WorldWide Studios -
- EA CQC -
- EALA Test Team -
- EA Redwood Shores Test Team -
- Voice Talent -
Charles de Vries / International Voice Direction
Steven J. Blum
Voice Recording Engineer
Original Music by
Intro Movie by Pixel Liberation Front
Created in Partnership with
the Congressional Medal of Honor Society
Barney Barnum / President
Michael Lindquist / Director
Alfred Rascon, Medal of Honor Recipient
Max Spielberg & Ryan Correll
EA UK Test Team
Medal of Honor Frontline Team
Medal of Honor Fighter Command Team
And all the families we left behind!
Captain Dale Dye, USMC (ret.)
And a special thanks to you, for choosing to experience our game.
We hope you've had as much fun playing it as we've had making it.
- The Medal of Honor Allied Assault Team
This game is dedicated to all the men and women, and their
families, that gave the ultimate sacrifice for our freedom. You
will always be remembered.
THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND,
WHETHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WHICH ARE
HEREBY DISCLAIMED. IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR
ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE
SOME STATES DO NOT ALLOW LIMITATIONS AS TO HOW LONG AN IMPLIED
WARRANTY LASTS AND/OR EXCLUSIONS OR LIMITATIONS OF
INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATIONS
AND/OR EXCLUSIONS OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY
GIVES YOU SPECIFIC RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS
WHICH VARY FROM STATE TO STATE.
ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS
FILE AND TO THE SOFTWARE AT ANY TIME AND WITHOUT NOTICE.
THIS FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS ARE
RESERVED. NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED,
REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR
MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF
ELECTRONIC ARTS, P.O. BOX 9025, REDWOOD CITY, CALIFORNIA
94063-9025, ATTN: CUSTOMER SUPPORT.
Electronic Arts Copyright
Software and Documentation Copyright © 2002 Electronic Arts Inc.
|MP Demo Add-on: The Hunt - User Comments
The following comments are owned by the user that posted them. Medal of Honor Files is not responsible for their content.
Total comments: 8 | Last comment: 05-22-2010 at 12:53
From: (Huntington, NY)
Joined: August 28th, 2002
You're a man of few words
|Guest (pc2-oxfd3-5-cust168.oxf.cable.ntl.com) |
Joined: December 31st, 1969
|Very cool |
|Guest (dpc6682009040.direcpc.com) |
Joined: December 31st, 1969
|Finally, a map for the Demo! |
I have the full version, but Disc 2 is screwed up
|Guest (ACA99524.ipt.aol.com) |
Joined: December 31st, 1969
|does any 1 now how to down load allied *****alt multiplayer(demo) step by step without paying for it (hints the word demo)?if so plz share it would be most appreashiated |
|Guest (ACA99524.ipt.aol.com) |
Joined: December 31st, 1969
|email me if u have the answer at firstname.lastname@example.org |
|Guest (Kitchener-HSE-ppp3572323.sympatico.ca) |
Joined: December 31st, 1969
|u dont pey 4 it |
Joined: May 22nd, 2010
|Guest, its on the web Here. |
When posting comments, you must follow these rules:
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
- No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
- No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
- No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
- No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
- No Attacks / Retaliation of any kind against a member, or group of members.
- Please do not advertise for other sites or forums here.
- Maximum of 3 smileys per regular member.
Now enjoy yourself and behave!