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Medal of Honor Downloads > Maps > Multiplayer:
The Trench
Filename: thetrench.zip


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2.86 MB
Samboring
885
08-27-2007
Maps > Multiplayer


Average User Rating: 6.9
Number of Votes: 9
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The Trench - File Description  


Tech: 9
Balance: 9
Quality: 9
FunFactor: 9
Stability: 9
Creativity: 8
Item Placement: 8
Installation Instructions: 9

Overall Rating: 8.8

Description:
The Trench.... An historically inspired WW1 Trench for Team Deathmatches of any era! Includes Source Map.

Allies start in trench, Axis start in mud, they both meet in no mans land.



The Trench - Screenshots  
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The Trench - File Download Options  

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The Trench - Readme  
Readme File:
The Trench
by Samboring

(To Samber, or not to Samber?)

Wade Giles: Sambering

Phoetic: Sa-ber-ing

===Description===

The Trench.... An historically inspired WW1 Trench for Team Deathmatches of any era! Includes Source Map.

Allies start in trench, Axis start in mud, they both meet in no mans land.

Feel free to edit the source map and republish it in any way, any time, you can do whatever you want.

In the war against copyrightists, I do my part....

===Installation===

Just place the ole' Pk3 file into your main folder, which is located in your MOHAA directory, more likely than not
in your C drive's program files.

To uninstall, delete the Pk3 file or move it out of the main subfolder, though you can create a folder within the main
subfolder which, by placing any Pk3 inside, will still uninstall them.

===Notes===

Yes the allied trench walls do not have stairs on them, or ladders, you have to leg up each of them by jumping, which
actually gives you the ability to hide yourself well and come up suddenly. It is a boon and it is realistic,
they did not have elevators in ww1 and those walls are too steep for stairs and too cool for ladders.

The axis don't have a trench, why? I don't have to explain it to you! Well okay... Its because this was designed to
be an assault map where the axis are attacking and the allies either shoot them down as they charge the trench
with grenades and machine guns, mowing them down with mg42s and stuff (on custom ww1 style stands), or wait for them in no mans land.

As for the situation this is it.



There is a river, the Le River in Le Providence' in France and the axis have gone upstream for about three hours to get around a wall
which you will see has made a really secure no mans land in this area uncessary. The trench is wide and in good condition,
this hasn't been a true front-line zone -- until now. The allies are not very prepared, but the trench
was built well and no one slacked during any construction, so the axis, despite their strategic strike at an unprepared area,
are certainly not going to have an easy victory, if any. Honestly, they should have thought of something else,
theys is gonna die.

The british tank is cool to shoot, try it. Real metal sounds and smells *sniff*

==With the Great War Mod==

I encourage anyone to play with the Great War Mod, and I encourage the Great War Mod people
to be even greater and start work on an even better version.

If you are playing with that mod............ you can get Pakscape and you should try disabling the machine
guns, submachine guns and snipers. Just rifles. Do this by moving the .tik files with names of those weapons
into other folders inside that folder [models>weapons]. For instance, move thompsonsmg.tik into one of the subfolders,
for instance "Lewis." If you are really daring then you should certainly certainly certainly take the remaining weapons files,
m1_garand.tik (or garand.tik) and kar98.tik and put them on your desktop, open them with a wordpad or notepad,
go to where it says dmdamage and change the number next to all of the death match damages to over 300.
This will give you appealing realism, appealing WW1 realism. You should also do this to the pistols. All over 300.
The enfield for instance SOMEONE forgot to put up from the garand's atrocious 40-something damage.


The Trench - User Comments  
The following comments are owned by the user that posted them. Medal of Honor Files is not responsible for their content.

Total comments: 7 | Last comment: 04-18-2008 at 17:48

 #1 - 08-27-2007 at 20:12
NaotoKhan
From: (South Carolina)
Joined: November 10th, 2006
Posts: 321
Interesting looking map, definitely going to try it out. I actually have been seriously considering working on a "final" version of the Great War mod, with new maps and some touched-up scripts etc. Contact me if you're interested Sam.

Nice work with the map.

 #2 - nice - 08-27-2007 at 21:14
ShadowBeast
Joined: August 5th, 2007
Posts: 11
That looks great, I'm gonna download and give it a try, sounds real fun.

 #3 - The Trench - 08-27-2007 at 21:15
Samboring
From: (Boston)
Joined: August 27th, 2007
Posts: 214
I got burned out on this as I did with Omaha Reformed, leaving it unfinished. However this time I have had the foresight to include the original map, so that anyone may use it for whatever purpose, because I do believe it is a fine map and I really think it is fantastic for its functionality. However, I have not tested it in actual combat, so to say and I'm not sure if a battle will revolve around long-range trench warfare, submachine gun bending and swiveling in the no-mans land, or my greatest fear, spawn killing. I especially think that realism and rifles only would negate this possibility, which anyway I think is dependent on certain playing styles. Patient riflemen will get different games out of this than insane bending grenade and tommy guys. I think if teams work together patiently this map will play very much like a WW1 battle, even with automatic weapons.

Whats really weird, on low graphics it looks better, yet terrain doesn't mesh well with the brushes, while on higher graphics, it looks increasingly bland and actually the perfection of the terrain against the brushes to me seems to make it worst....... In any case the map sometimes seems monochromatic..... also, there are these unexplainable shadows which are not that annoying but which I could not find the cause of. Something to do with the sky brushes. Anyway, if any ones having a problem with the terrain leaking onto the brushes its cuz the graphics are too low and actually is an illusion. You can climb the walls just as easily. I kind of like the low graphic leak (its when everythings as low as it can go), but I'm sure not everybody will. I happen to play at nil because of my "crappy" celuron or celaron or whatever processor (quote GEN COBRA). Its not a flaw in the map, its just the terrain on certain settings.

 #4 - Tank - 08-28-2007 at 16:14
RudeWhiteRabbit
Joined: May 14th, 2006
Posts: 26
Nice try on the tank and the last picture i can imagine allie and axis colliding with fixed bayonetts and pistols in hand, anyways nice job looks pretty good.

 #5 - Interesting Method - 09-01-2007 at 08:13
Samboring
From: (Boston)
Joined: August 27th, 2007
Posts: 214
Using LOD terrain for trenches is hard but hopefully it will be implemented more often now with this example! Better mappers than me I'm sure could make some stunning realistic trenches with LOD terrain. My simple "steps" and some of the aesthetics are good ideas which I hope others will capitalize on and I really hope will improve on. If this was a rifle it would be X####, (experimental) I'll shut up now.

 #6 - .Map Inside Pk3 - 09-23-2007 at 12:54
Samboring
From: (Boston)
Joined: August 27th, 2007
Posts: 214
Said it in title, ".Map Inside Pk3"

 #7 - 04-18-2008 at 17:48
Matseast92
From: (Willemstad)
Joined: April 13th, 2006
Posts: 431
hey samboring, its East. im working on a WW1 mod and i need maps, so if youre interested, my email adress is matseast92ATmsnDOTcom.

East.



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