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USSF.ZIP (1)
Filename: ussf.zip


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Mad Mux
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03-21-2011
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Mods > Weapon


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USSF.ZIP (1) - File Description  


Description:
USSF.ZIP Contains USSF.PK3- Contains changes to weapons and soldiers in Mad_Guns.Zip. If you have Mad_guns you should delete it and use this one instead.

Read the text file for more info.



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USSF.ZIP (1) - Readme  
Readme File:
USSF.PK3 Contains the following mods;

Changes the 2nd Rangers to Special Forces, also changes the 101st Airborne to a tougher killing machine. I have NOT changed the skins of any of my previous weapon mods because I like them as they are.

To use the SF soldiers you need to know how to spawn them. There are two types of soldiers in this mod, the SF and the Airborne.

After you place the USSF.PK3 file in your MOHAA Main folder, enter the game and start a level. Open the console by pressing the ~ button. Type in Spawn models/human/2nd-ranger_private.tik and press enter. You can spawn an Airborne Soldier the same way by typing Spawn models/human/allied_airborne_soldier.tik and enter. Care should be taken not to spawn to many of them as it may cause problems. The SF soldiers and the 101st Airborne have a very high amount of health and they are 100% accurate with weapons so it is nearly impossible for them to be killed, so you may only want to spawn a couple of them at random places.

Alternatively you may want to bind a key so that you only have to press a single button while playing to spawn which ever one you want. Example, while in game, open the console and type in, bind j "spawn models/human/2nd-ranger_private.tik" and press enter. Do the same with the Airborne file, bind k "spawn models/human/allied_airborne_soldier.tik" press enter. Now close the console by pressing ~ again. While playing press j or k and you will spawn a soldier. You can remove a bound key by typing in unbind j or unbind k accordingly.

NOTE: AI's that are "intended" to die or are part of a mission can still be killed and have normal health and accuracy. Also, not all of the AI's have war paint on, there is a reason for that.

They will not follow you around, but they will kick butt. Some times it takes a minute for them to react, but when they do, well....it almost makes me feel sorry for the Germans...Nahhh! HA HA!

Other changes are;

The Colt Devastator is much more powerful. Firing a high explosive mini rocket at 100% accuracy. Rapid fire. Right mouse click throws a gas grenade.

The Silenced pistol is a gas rocket launcher with a much more lethal poison gas. It is a semi-auto and has 100% accuracy. Double click the right mouse to activate/deactivate the scope.

The Thompson SMG is the Thompson Automatic Shotgun with a faster fire rate more shot and a wider spread. Designed to sweep large areas quickly.

The BAR is also slightly improved for silent operation.

The Winchester shotgun has been seriously altered for the now 100% accurate AI's to use. They simply don't miss, so I made them a weapon that equals their skill. Semi-Auto rapid fire 100% accurate slug gun.

The Bazooka is now a semi-automatic gas grenade launcher so you can punch em out there.

None of these need to be reloaded, ever. All of them have a scope feature on the right mouse button except for the Colt.

The Gas Grenades have been reskinned.

Some of the sound files have been altered, so they work in every map.

Credit for the Gas belongs to Garando and Leon.

Credit for the blood mod belongs to Angel.

The uniform I used for the SF soldiers was an old player skin and did not ask for credit to be given.

Credit for the original files used in this compilation belongs to EA Games and their designers respectfully.

Thanks to Armdude for pointing me in the right direction.

Tested in MOHAA SP only.

Install- Copy the PK3 file to your MOHAA/Main folder.
Uninstall- delete the PK3 file from your MOHAA/Main folder.

Have fun!

Oh, if you want to use these files for something of you own please feel free to do so. Just give credit where it is due. Thanks.

madmux@bigpond.com


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