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Medal of Honor Downloads > Mods > Server-Side:
airborne mod (v1)
Filename: airborne_mod.zip


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4.8 MB
v1
val50
908
10-03-2009
allied assault
Mods > Server-Side


Average User Rating: 10
Number of Votes: 3
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airborne mod (v1) - File Description  


Description:
this mod is a server-side mod who was make by Sor for his server.
his server was close so he give my this mod and i submit it on mohaafiles:

Instalation: put in your server's main folder.
uninstalation:delete the file.

description:
The full mod is fully playable on our server and doesn't require any file to play.
(just the zzz.NEw_parachute(inclued)if you are client)
The mod contains a parachute spawnpoints,
you have all the freedom of landing wherever you want.
The C47, in which you can be transported, passively flies over the map and can get dropped with parachute.
Various game type are availabe.
i know there a shit sreenshot but i trying to find some better pict.



airborne mod (v1) - Screenshots  
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airborne mod (v1) - File Download Options  

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airborne mod (v1) - Readme  
Readme File:
Note of VAL50
this mod is a server-side mod who was make by Sor for his server.
his server was close so he give my this mod and i submit it on mohaafiles:

Instalation: put in your server's main folder.
uninstalation:delete the file.

description:
The full mod is fully playable on our server and doesn't require any file to play.
(just the zzz.NEw_parachute(inclued)if you are client)
The mod contains a parachute spawnpoints,
you have all the freedom of landing wherever you want.
The C47, in which you can be transported, passively flies over the map and can get dropped with parachute.
Various game type are availabe.
i know there a shit sreen but i trying to find some better pict.




//////////////////////////////////////////////////////////////////////////
** **
** Airborne_mod **
// ------------------------- by Sor //
** **
** Almost all the scripts and mods I have worked on, released. **
// May be used and modified for any reason in any proportion. //
** **
** Please read these few notes below before scouring my work. **
// //
** I hope this helps someone out. Though I am willing to **
** explain what script does what and which scripts need each **
// other etc... I won't be so willing to assist anyone in //
** creating/modifying a script. **
** **
//////////////////////////////////////////////////////////////////////////



I. NOTES
---------

I thank Elgan and Cobra for helping me learn the scripting language.
I wouldn't have gone through with it if it wasn't for them.


------------------------------


There may be some duplicate scripts, if they aren't associated with
the statefiles, the ranking system or the spawn detection
gametypes then these duplicates should be the same file and script.

Changes are made between the released versions of these scripts and
the one I use on my server. As for the CnH/CTF/KTF gametypes, the
released versions have different file names. They have a suffix "_ns":
meaning "No (custom) States".

------------------------------

You at least have a basic knowledge of scripting in MoHAA before thinking of
using these scripts or contacting me for any help with them. I will NOT help
newbies for the sake of learning.

------------------------------

The pk3 in Server_Airborne_Mod folder contains all to run my server's mods.
Some gametypes and mods still have minor flaws. The system itself is
quite complex, all scripts are tangled with each other. However
the main scripts, the engine if you will, is located in global/AIR/.

I don't know if this is due the mod (scripts) or due to the server I ran
but occasionally, all players mysteriously get kicked. I haven't been
able to shed some light on this subject.


------------------------------
www.mohaairborne.co.cc - My site





II. FLAWS & INCOMPLETES
------------------------

osok.scr - Holds many flaws; not for use until improvements
M4L3.scr - ToW gametype: too much client strain (too many sounds & models) except offline
AIR_library.scr - No objective maps are recorded. Use the landmarker.scr script to complete those.




III. OTHER NOTES
-----------------

maths.scr - By jv_map
strings.scr - By Elgan
server_planes/ folder - All the scripts in there, are the stand-alone version of Elgan's Admin Pro planes
"z_lenny_" files - Models and sprites converted to AA by StormNL AKA Martien
Parachutes - All models pertaining to parachutes are made/converted by unknown person(s)
killed_player.scr - For those longing to have a standalone killdetection script
Cinematic C34 - Converted by Cobra


airborne mod (v1) - User Comments  
The following comments are owned by the user that posted them. Medal of Honor Files is not responsible for their content.

Total comments: 7 | Last comment: 02-03-2011 at 10:25

 #1 - 10-06-2009 at 04:35
Lt_Nomad
From: (Davao City.)
Joined: July 11th, 2009
Posts: 468
this mod is really AWESOME but theres something making my game very crazy.
1 this mod don't work on my AA but it worked on my SH.
2 my weapons like G43 becomes crazy reloading weapon.

can't wait for it to get working on one of my expansion packs.


Lt_Nomad.

 #2 - 10-06-2009 at 12:07
val50
From: (normandy)
Joined: July 17th, 2009
Posts: 41
strange, normaly the server was running on Allied Assault, make sure you have no others mod who can change scripts, and what do you mean crazy? your weapons apear/disapear, animation don't work? some other mod can affect the airborne mod because the script are very precise. try to rename the file with much ZZZZZat the begining or remouve other mod.i can't realy help you because it's not me who has make the mod. i think your weapons are crazy in sh because there some weapons like sten, ppssh, svt40...
who are normally not in allied assault.

 #3 - VERY IMPORTANT - 10-19-2009 at 12:04
val50
From: (normandy)
Joined: July 17th, 2009
Posts: 41
SÔR HAVE SEND ME A MAIL : the mod would work perfectly ONLY with ALLIED ASSAULT and you must have a correct installation of AA 1.11 without ANY OTHER MODS. With this, all would work perfectly, good game for all.send me a e-mail if you want to ask me about this

 #4 - Ins't - 11-09-2009 at 10:50
Turtlemonkey
From: (Lelystad)
Joined: July 25th, 2009
Posts: 272
Ins't not a old mod.On SH i see to much airborn mods :S.

 #5 - 11-10-2009 at 03:14
Lt_Nomad
From: (Davao City.)
Joined: July 11th, 2009
Posts: 468
i got it working (really fun to play this mod).

 #6 - 01-05-2011 at 05:58
Simcardo
From: (Jakarta)
Joined: September 10th, 2010
Posts: 517
This work with jv_bots? or not confused

By the way, this rocks! Rock 10/10

 #7 - Great - 02-03-2011 at 10:25
pandachinoman
From: (Alajuela)
Joined: May 23rd, 2009
Posts: 13
I remember playing on that server, It was funny , used to play every day in there, but the only bad thing was that the server didn't have any admins or anything so it was full of hackers and jerks... It's a real shame that is closed now. Well back to the mod, this mod is awesome I mean is so entertaining and complex I love it!, maybe someday I'm gonna host my own server with this mod so I can revive old memories.

Thanks for the mod! Rock



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