|val50 high quality texture pack (beta1) - File Description
| Description: |
VAl50's high quality textures pack
by val50 (for stock mohaa)
so, when i was looking for the textures convertion mods for Moh, all the mods were built with all the textures from COD or other games, so i have decide to make my own textures convertions mod, with some textures with the some color, the same aspect and the same spirit of the stock one. It was not easy, the floor texture are not finised yet ( they are the same than the other texture conversion) and lots of textures are not remplaced. however, the worstest texture of the original game have been remplace. i have also inclued a 3D sound effect suport (see readme) because original mohaa only alow low quality 2d sound. And finaly, i have inclued a config which bring the best visual quality for mohaa.
it's disigned for the peoples who like the original textures(even if there's new one)and who want the best graphics for mohaa.
it's only 70mb, everybody can try.
It's free to use, enjoy
i don't care about credits
Warning! Texture compression must be ENLABED
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|val50 high quality texture pack (beta1) - Screenshots |
| Screenshots: |
|val50 high quality texture pack (beta1) - File Download Options
Primary Download Locations:
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| Worldwide Mirror by FileFront |
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|val50 high quality texture pack (beta1) - Readme |
| Readme File: |
Place the pak8HD, the pak9models and the autoexec.cfg in your main folder. xopy and past the snddriver folder in your MOHAA folder(remplace all the files)
Delete the pk3s and the cfg. DON't DELETE THE snddriver folder
//Mohaa high graphic
set r_ext_aniso_filter "1" //enable anisotropic filtering in mohaa
set r_colorbits "32" //color depth : 32 or 16 bits
set r_texturebits "32" //texture depth : 32 o 16 bits
set r_stencilbits "32" //stencil depth : 32 bits
set r_depthbits "32" //z-bufer depth : 32 bits
set r_picmip "0.000" //texture quality : "0" is for the best
set r_roundImagesDown "0.000" //texture quality : "0" for the best
set r_facePlaneCull "0" //render all images of the map
set r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //mipmap filtering : trilinear
set r_picmip_cap "0.000" //models textures quality : "0" is for the best
set r_picmip_models "0.000" //models textures quality : "0" is for the best
set r_picmip_sky "0.000" //sky textures quality : "0" is for the best
set r_ext_compressed_textures "1" //enable texture compression(load .DDS files, that mean better quality with the originals textures)
set r_ext_texture_env_add "1" //?
set r_ext_texture_env_combine "1" //?
set r_ext_multitexture "1" //leave this to 1
set cg_shadows "2" //show shadows, "0" no shadows, "1" simple shadows, "2" complex shadows, "3" buggy stencils shadows(like in quake3)
set r_dlightBacks "1" //high quality dynamic lights
set r_drawSun "1" //show sun
set r_fastsky "0" //don't allow low quality sky
set r_flares "1" //draw lensFlare enfect
set r_fastentlight "0" //enable dynamic lights
set cg_rain "1" //show rain
set r_drawstaticdecals "1" //show static details
set vss_maxcount "18" //don't know what is but its for good effect details
set cg_marks_add "1" //show mark on the walls
set cg_effectdetail "1.0" //maximum effect details
set r_vertexLight "0" //don't allow low quality ligthmap
set cg_drawviewmodel "2" //full view of the model
//models and world geometry quality
set r_subdivisions "3" //curves details, "3" is the best value for moh ("2" and "1" work but it's gonna make terain error)
set r_lodCurveError "10000" /curves details
set r_uselod "0" //give the best details for models
set ter_count "0" //high terain details
set ter_cull "0" //high terain details
set ter_error "0.1" //high terain details
set ter_fastMark"0" //high terain details
set ter_lock "0" //high terain details
set ter_maxlod "100" //high terain details
set ter_maxtri "24576" //high terain details
set ter_minMarkRadiu "8" //high terain details
set s_loadas8bit "0" //sound quality
set s_reverb "1" //enable reverb
set s_milesdriver "Dolby Surround" //set the sound driver, see the "3D sound" section
set s_musicvolume "1.000000" //music volume
set s_volume "1.000000" //sound volume
set s_mixahead "0.2" //?
set s_khz "44" //high sound quality
set r_facePlaneCull "0" //load all the images of the map
set r_primitives "0" //leave this to "0"
set r_normallength "0.5" //?
set r_ignoreGLErrors "1" //ignore opengl error
set g_droppeditemlife "150" //how long a gun stay on the floor in sec
set r_ext_NV_fog_dist "1" //nvidia distance fog(high quality fog)
set r_nv_fogdist_mode "GL_EYE_RADIAL_NV" //nvdia distance fog type
set r_finish "1" //enable images sync
set r_swapInterval "1" //vertical sync
set r_fullscreen "1" //enable full screen
set r_ext_compiled_vertex_array "1" //leave this to 1
set r_ext_gamma_control "1" //?
modify the value if you want. the name autoexec.cfg mean that the config will be load automaticaly with allied assault.
3D SOUND EFFECT
after pasting the snddriver folder, depending of the result of your sound card change this in the cfg :
set s_reverb "1" //enable reverb, chose the best foryour system ( sometime the reverb make the guns shots very loud)
set s_milesdriver "Dolby Surround" //set the sound driver, chose with the folowing value:
Aureal A3D 2.0 (TM)
Aureal A3D Interactive (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
DirectSound3D Hardware Support
RAD Games Tools RSX 3D Audio
Miles Fast 2D Positional Audio driver (the stock 2d one)
You NEED a good computer for runing this mod, it can decrease you framerate severly
NVIDIA GEFORCE4TI4600 AGP 4x
AMD ATHLON T-BIRD 1GHZ
WINDOWS XP PRO SP2
320 MB OF SDRAM
and i get constantly 30 fps
|val50 high quality texture pack (beta1) - User Comments
The following comments are owned by the user that posted them. Medal of Honor Files is not responsible for their content.
Total comments: 8 | Last comment: 02-03-2011 at 09:43
From: (Davao City.)
Joined: July 11th, 2009
|I think this one is better than the older HD or HQ stuffs here. |
|Armdude (Staff) |
From: (Pro Mic Spammer)
Joined: March 19th, 2007
|Looks very nice. Especially the config. |
Joined: November 23rd, 2010
|it maybe my eyes but to me i see little difference between the before and after shots |
From: (Houston, The Lone Star State:))
Joined: February 7th, 2010
|This is what I've been waiting for. Great job! |
Joined: October 3rd, 2005
|Looks good. Are they better than Breakthrough ones ? |
Joined: September 10th, 2010
|Well i liked the original textures better! And this is what i have been waiting for |
Joined: July 25th, 2009
|Looks pretty good. |
Joined: May 23rd, 2009
|Excellent, this will take MoHAA to another level for the people like me always looking the best mods to enhance my experience. |
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