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  MoH: Airborne Review : Multi-Player to be Hardcore! - Reviews
  Posted by: LawrenceAhern on 08-06-2007 @ 17:19 - Source: GamePro
This News Item has been viewed 4,557 times
Much like the shark, cockroaches, and AC/DC, World War II first-person shooters haven't evolved much over the years. But for Medal Of Honor: Airborne, the latest in the series that started the genre, the developers at Electronic Arts have added a new wrinkle -- players parachuting into an open battlefield -- and it's not only impacting the single-player portion of the game, but the multiplayer as well, as we found out when we played the latter at EA's offices in Playa Vista, California.

According to Creative Director John Paquette, "We started with single-player, and with the idea of making a game about the airborne. But as soon as we got the mechanics of parachuting down, we knew it would work really well in multiplayer."

In Airborne, the air drop defines how you play each level.
How it works, he explains, is that Allied respawn inside a plane, and as they parachute into the battlefield, they can, to a certain extent, choose where in the large, open battlefields they want to land. "We felt like this was new and unique to multiplayer," Paquette says. "We've all played games where people were high up, but there's never been a game where one team is dropping from the sky and the other team is defending from below. And when we started to explore that -- actually, when we started to play it -- we realized that a lot of strategic tactics come out when you're attacking from above or defending from below."

They also, in playing it, realized it needed a bit of balance. "We found that the Axis had a definite advantage because they could take out Allied soldiers as soon as they hit the ground," he explains. "So we added the ability to hit the melee button and kick someone right before you land, which takes them out right away. It's a one-shot kill.

"You can even," he notes, "take out two or three guys, if they're all standing near each other."

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Total comments: 4 | Last comment: 08-13-2007 at 04:23

 #1 - mod - 08-09-2007 at 10:55
Joined: April 16th, 2006
Posts: 439
I see the first mod this game will need it to make EVERYONE (axis and allied) jump out of a good plane..then give them like 10 seconds to scramble for cover...that should even up the playing field for team play. Also a mod so that if you can control you shoot close to your enemy who is also floating down...use a knife mod to cut his chute..I can't wait to mod this game..!!!

 #2 - where you been - 08-11-2007 at 13:37
Joined: April 16th, 2006
Posts: 439
(Much like the shark, cockroaches, and AC/DC, World War II first-person shooters haven't evolved much over the years. )

This is totally off track..WWII 1st person shooter games have evolved emensely year by year. Not only in the graphics department , quality of textures, larger maps, quicker engines, more realistic sounds, wider array of weapons, a mountain full of mods/maps/skins, drivable vehicles, and more..If you stuck playing only MOHAA (the original), I could see your vision of WWII games has stagnated. Grab some cash and pickup BF1942, BF2142, COD, COD2, Company of Heroes, or FEAR..


 #3 - 08-12-2007 at 22:27
From: (NY)
Joined: May 21st, 2006
Posts: 425
12 player maps. Roll Eyes (sarcastic)

 #4 - 08-13-2007 at 04:23
From: (New York)
Joined: September 1st, 2006
Posts: 102
IGN says that Medal of Honor ffor consoles will be 12 players while the PC version will have more. But that still doesn't change the map size.

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